Research + Prototyping
Tasked with the challenge of connecting the feedback loop between data and the user, dubbed the "Loop Connector," I conducted extensive user research, ideated, and prototyped solutions. Stemming from an exploration into how to make data usable and useful, the Atlas Weekly Summary email was born. As a precursor to larger data-related features, I designed and developed a personalized html email that was sent to all Atlas users. The email presents the user's data in an easily digestible and informative manner in order to help users alter their workout plans to better reach their fitness goals.
Designed for Atlas Wearables, 2016
Research + Prototyping + UX/UI
The FitnessTrainer web platform connects students with personal trainers in their area providing students with qualified professionals and trainers. To alleviate the time trainers and coaches spend daily on the business side of their profession, I designed a mobile app that automated many of the business-related tasks such as billing, scheduling, and client base growth. While solving these pain points, the app also encourages communication and relationship growth between student and trainer through features such as messaging and workout sharing. I employed human-centered design methods to conduct research and as well as guide the ideation and prototyping phases.
Designed for FitnessTrainer.com/Servicient Inc., 2015
UX/UI + Web Design + Front-end Development
During my time with MTL, I worked on both the design and front-end development of the MyTennisLessons and FitnessTrainer websites. Through A/B testing, I updated and redesigned web pages on each site to successfully increase conversion rates and instructor sign-ups. I pair programmed with our front-end developer during my internship, and developed independently post-internship in HTML5 and CSS3 using Haml and Sass.
Research + Prototyping + UX
UT already has taken great steps to amp up energy efficiency, but a lackluster student population is difficult to excite when it comes to being green—until Electrocuties. Adopting energy saving behaviors into one's life can be a difficult task; you know you should but it's hard to break habits. Playing off of Millennial's love of childhood games such as Pokemon and Digimon, the Electrocuties mobile game allows for players to have fun while subconsciously adopting energy-saving habits. Through a combination of real-world spaces and the mobile Electrocuties universe, gameplay requires both physical actions in your environment in order to unlock mini games, accessories, and other cutie elements.
Project Management + Visual/Print Design
As Publisher & Manager, I lead our UT Design Class of 2015 in the creation of a publication that explores subcultures and supercultures of Austin through our intimate one-on-one experiences. For the publication, we ran a successful Indiegogo campaign, were featured in a Daily Texan article, and received the 2014 Core77 Design Award Student Runner Up in the Visual Communication Category. Visit the 512 Website.
University of Texas Design, Fall 2013
Team members: UT Design Class of 2015
As a quick two-week workshop lead by IBM designers, we were tasked with identifying, conducting user research, and rapidly prototyping a problem related to off-campus safety. Our group conducted extensive user research as well as ideation through a combination of IDEO's human-centered design methods and IBM's own unique methods. These included stakeholders map, personas, observational fly-on-the-wall research, and many other methods.